Optoma PT105 Gaming Projector Review
Given that Optoma's GameTime projectors already focus on games, you might wonder why the company needs a separate line of PlayTime projectors, like the Optoma PT105. The answer is that Optoma's GameTime projectors are for serious gamers, while the PT105 is for more casual use. In case you have any doubts, the projector is packed in a box that's decorated with a photo of two young children, with one holding a video game controller.
Don't misread this to mean that the PT105 is a toy. To the contrary, it's pretty impressive for the $199 street price. However, it's important to judge it in the right context.
The PT105 is basically a pocket projector in a much bigger case. It's built around a DLP chip paired with an LED light source, just like most pocket projectors, and Optoma rates it at 75 lumens. That makes it brighter than many pocket projectors, but not as bright as some. Its connection options are limited by most projector standards, but generous for a pocket projector. Finally, the native resolution is low for what you might think of as mainstream models, but typical for a pocket projector, at 854 x 480.
Despite all of these similarities to pocket projectors, the PT105 offers a solid step up in image quality thanks to it's being big enough for a better lens than can fit in a pocket projector's tight dimensions. All this makes the PT105 an intriguing and inexpensive option for game playing, and to a lesser extent watching movies.
Good data image quality. Odds are you won't be tempted to use the PT105 for business, but only because the PlayTime logo might look unprofessional. Even so, data image quality still matters. And the simple truth is that the projector does better with data image quality than any number of pocket projectors meant for business.
Keep in mind that games are visually a cross between data and video. Like data images, they include screens that demand fully saturated, eye-catching color and readable text. Like video, they include subtle gradations and movement. That means good image quality for games requires good quality for data and video too.
In our data tests, colors qualified as both bright and well saturated in terms of a hue-saturation-brightness color model. In addition, fine detail was suitably crisp for the resolution, and color text on color backgrounds was easy to read even in an assortment of color combinations, an issue that's particularly relevant for games.
|Review Contents:||Introduction and Advantages||Strong Points||Testing And Limitations||Conclusion|