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Microsoft Kinect in the Classroom

Kinect was launched over a year ago with the intention of augmenting Microsoft's Xbox 360 gaming consoles by allowing users to to control and participate in games using only gestures, body movements or voice commands. What Microsoft likely never envisioned was the wide swath of people and industries that have taken a strong interest in Kinect for purposes far greater than achieving gaming perfection.

One example can be seen in this video of children with Autism Spectrum Disorder at Lakeside Center for Autism in Issaquah, WA. For autistic children who often feel trapped within the confines of their own bodies it is encouraging to see such glee as they move about making their on-screen avatars mimic their motions through the use of Kinect motion-sensing technology.

 
 
TI DLP